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P

Physics - Class in buildengine.engine.stage.scene.physics
Physics implementation for a scene
Physics(Scene) - Constructor for class buildengine.engine.stage.scene.physics.Physics
 
play() - Method in class buildengine.audio.SoundEffect
 
play() - Method in class buildengine.engine.graphics.animation.Animation
 
play(boolean) - Method in class buildengine.audio.AudioClip
 
pollEvents() - Static method in class buildengine.engine.input.Input
Updating mouse and keyboard after input loop
pollEvents() - Method in class buildengine.engine.input.Keyboard
 
pollEvents() - Method in class buildengine.engine.input.Mouse
Updates after input circle
Polygon - Class in buildengine.math.shape
Polygon All not-round shapes.
Polygon(Vector2f[], float, Vector2f) - Constructor for class buildengine.math.shape.Polygon
 
Polygon(Vector2f[], Vector2f, float, double) - Constructor for class buildengine.math.shape.Polygon
 
position - Variable in class buildengine.math.Transform
 
Prefab - Class in buildengine.engine.stage.scene.actor
 
Prefab() - Constructor for class buildengine.engine.stage.scene.actor.Prefab
 
prepare(Graphics2D) - Static method in class buildengine.engine.graphics.Draw
Sets a new Graphics2D object for the Draw to use.
PRESSED - Enum constant in enum class buildengine.engine.input.ClickType
 
project(Vector2f) - Method in class buildengine.math.shape.Polygon
Project vertices on an axis
Projection(double, double) - Constructor for class buildengine.math.collision.SAT.Projection
 
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