Index
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P
- Physics - Class in buildengine.engine.stage.scene.physics
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Physics implementation for a scene
- Physics(Scene) - Constructor for class buildengine.engine.stage.scene.physics.Physics
- play() - Method in class buildengine.audio.SoundEffect
- play() - Method in class buildengine.engine.graphics.animation.Animation
- play(boolean) - Method in class buildengine.audio.AudioClip
- pollEvents() - Static method in class buildengine.engine.input.Input
-
Updating mouse and keyboard after input loop
- pollEvents() - Method in class buildengine.engine.input.Keyboard
- pollEvents() - Method in class buildengine.engine.input.Mouse
-
Updates after input circle
- Polygon - Class in buildengine.math.shape
-
Polygon All not-round shapes.
- Polygon(Vector2f[], float, Vector2f) - Constructor for class buildengine.math.shape.Polygon
- Polygon(Vector2f[], Vector2f, float, double) - Constructor for class buildengine.math.shape.Polygon
- position - Variable in class buildengine.math.Transform
- Prefab - Class in buildengine.engine.stage.scene.actor
- Prefab() - Constructor for class buildengine.engine.stage.scene.actor.Prefab
- prepare(Graphics2D) - Static method in class buildengine.engine.graphics.Draw
-
Sets a new
Graphics2D
object for the Draw to use. - PRESSED - Enum constant in enum class buildengine.engine.input.ClickType
- project(Vector2f) - Method in class buildengine.math.shape.Polygon
-
Project vertices on an axis
- Projection(double, double) - Constructor for class buildengine.math.collision.SAT.Projection
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