Index
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A
- action - Variable in class buildengine.time.Event
- Actor - Class in buildengine.engine.stage.scene.actor
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Actors are the objects in a scene.
- Actor(String, Transform, Sprite, ActorComponent...) - Constructor for class buildengine.engine.stage.scene.actor.Actor
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Creates a new instance of an Actor object setting the default configuration.
- ActorComponent - Class in buildengine.engine.stage.scene.actor
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Component template for Actors.
- ActorComponent() - Constructor for class buildengine.engine.stage.scene.actor.ActorComponent
- AD_SPACE - Enum constant in enum class buildengine.engine.stage.director.BasicCharacterController.Mode
- add(double) - Method in class buildengine.math.vector.Vector2d
- add(double, double) - Method in class buildengine.math.vector.Vector2d
- add(double, double, Vector2d) - Method in class buildengine.math.vector.Vector2d
- add(double, Vector2d) - Method in class buildengine.math.vector.Vector2d
- add(float) - Method in class buildengine.math.vector.Vector2f
- add(float, float) - Method in class buildengine.math.vector.Vector2f
- add(float, float, Vector2f) - Method in class buildengine.math.vector.Vector2f
- add(float, Vector2f) - Method in class buildengine.math.vector.Vector2f
- add(int) - Method in class buildengine.math.vector.Vector2i
- add(int, int) - Method in class buildengine.math.vector.Vector2i
- add(int, int, Vector2i) - Method in class buildengine.math.vector.Vector2i
- add(int, Vector2i) - Method in class buildengine.math.vector.Vector2i
- add(Actor) - Method in class buildengine.engine.stage.scene.Scene
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Adds an actor to the scene.
- add(ActorComponent) - Method in class buildengine.engine.stage.scene.actor.Actor
- add(Vector2d) - Method in class buildengine.math.vector.Vector2d
- add(Vector2d, Vector2d) - Method in class buildengine.math.vector.Vector2d
- add(Vector2f) - Method in class buildengine.math.vector.Vector2f
- add(Vector2f, Vector2f) - Method in class buildengine.math.vector.Vector2f
- add(Vector2i) - Method in class buildengine.math.vector.Vector2i
- add(Vector2i, Vector2i) - Method in class buildengine.math.vector.Vector2i
- add(T) - Method in class buildengine.utils.Holder
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Add a t
- addAll(T...) - Method in class buildengine.utils.Holder
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Add multiple items.
- addDirector(Director) - Method in class buildengine.engine.stage.scene.Scene
- addDirector(Director...) - Method in class buildengine.engine.stage.scene.Scene
- addElement(UIElement) - Method in class buildengine.engine.stage.scene.Scene
- addEvent(Event) - Static method in class buildengine.time.Time
- Animation - Class in buildengine.engine.graphics.animation
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Basic animation utility.
- Animation(long, BufferedImage[]) - Constructor for class buildengine.engine.graphics.animation.Animation
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Create instance
- Animation(long, BufferedImage[], boolean) - Constructor for class buildengine.engine.graphics.animation.Animation
- Animation(BufferedImage...) - Constructor for class buildengine.engine.graphics.animation.Animation
- AnimationDirector - Class in buildengine.engine.stage.director
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Scene director responsible for updating animations
- AnimationDirector() - Constructor for class buildengine.engine.stage.director.AnimationDirector
- applyTransform(Transform) - Static method in class buildengine.engine.graphics.Draw
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Transform the Draw.
- ARROWS - Enum constant in enum class buildengine.engine.stage.director.BasicCharacterController.Mode
- ASPECT_RATIO - Static variable in class buildengine.engine.graphics.Draw
- AssetManager - Class in buildengine.utils
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This class allows you to load assets and automatically saves it in cache.
- AssetReader - Class in buildengine.utils
- AssetReader() - Constructor for class buildengine.utils.AssetReader
- AudioClip - Class in buildengine.audio
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Basic audio functionality
- AudioClip() - Constructor for class buildengine.audio.AudioClip
- AudioClip(AudioInputStream) - Constructor for class buildengine.audio.AudioClip
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